git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2412 c06c8d41-db1a-0410-9941-cceddc491573
D7UI5P567SVRKHJSUFKHMKN7OUSFKFH23OP75NCEK3WXVHF75WFAC
# small crypt building
NAME: minicrypt_bobbens
TAGS: mini_float allow_dup
DEPTH: Crypt
MONS: necromancer
MONS: large zombie/small zombie/large skeleton/small skeleton
MONS: flying skull
MAP
ccccccc
cc2c2c2cc
ccc+c+c+ccc
c2+.....+2c
ccc..1..ccc
c2+.3.3.+2c
ccc.....ccc
c2+.....+2c
ccc.....ccc
c2+.....+2c
cccc+c+cccc
ENDMAP
############################################################################
# death oozes - they're sort of like garden slugs
NAME: minigarden_bobbens
TAGS: allow_dup
DEPTH: Crypt
MONS: death ooze
KFEAT: f = .
KMONS: f = w:2 col:darkgrey plant/w:1 col:lightgrey plant
SUBST: p = f:2 .:1
SUBST: 1 = 1:3 .:1
MAP
..........
..p1pp.p..
.pp.pp..p.
.ppp.1.p..
..p1pp.p..
...pppp1..
.p.pfffp..
..ppfffp..
..p.1p1p..
.1.p..pp..
..........
ENDMAP
############################################################################
# Tomb entries
############################################################################
# simple entrance
NAME: tomb_entry_simple_bobbens
ORIENT: float
TAGS: tomb_entry no_monster_gen no_item_gen
MONS: guardian mummy
MONS: sphinx
# crawl will rotate for the rest of possibilities
: if crawl.coinflip() then
KFEAT: A = =
KFEAT: B = c
: else
KFEAT: A = c
KFEAT: B = =
: end
MAP
cccc.cccc
c1.....1c
c.ccccc.c
c.c.2.c.c
..c.O.c..
c.c...c.c
c.cABcc.c
c1.....1c
cccc.cccc
ENDMAP
############################################################################
# forgotten tomb entrance
NAME: tomb_entry_forgotten_bobbens
ORIENT: float
TAGS: tomb_entry no_monster_gen
KFEAT: f = .
KMONS: f = w:2 col:darkgrey plant/w:1 col:lightgrey plant
SUBST: p = f.
MAP
cccccccccc
cfffffppp.
cfOfffppp.
cffffppp..
cffpppp..
cppppp..
cppp...
cpp..
c...
ENDMAP
############################################################################
# she sells tomb entry shells by the sea shore
NAME: tomb_entry_shell_bobbens
TAGS: tomb_entry no_monster_gen no_item_gen
FLAGS: no_rotate
MONS: guardian mummy
MONS: mummy priest
MAP
c
ccc..
ccc.c1.
ccc......
cc.....c1.
cc......cccc
cc.......c..ccc
c........c....cc
cc1.......c.O2..c
c.....1...c.....c
c.....ccUcc.....c
cc.....ccc1.....c
cc............cc
ccc........1cc
ccc.....ccc
ccccccc
ENDMAP
##############################################################################
# big garden full of undead - monster colour enabled for this
NAME: garden_of_evil_bobbens
ORIENT: encompass
TAGS: no_monster_gen no_item_gen no_pool_fixup
FLAGS: no_rotate
PLACE: Crypt:5
KFEAT: z = .
KMONS: z = skeletal warrior
KFEAT: I = .
KMONS: I = iron golem
KFEAT: C = .
KMONS: C = crystal golem
KFEAT: N = .
KMONS: N = necromancer
KFEAT: M = .
KMONS: M = large zombie/small zombie/large skeleton/small skeleton/ghoul/necrophage
KFEAT: H = .
KMONS: H = hell knight
KFEAT: D = .
KMONS: D = skeletal dragon
KFEAT: s = .
KMONS: s = flying skull
KFEAT: S = .
KMONS: S = sun demon
KFEAT: J = .
KMONS: J = death ooze
KFEAT: B = .
KMONS: B = ancient lich
KFEAT: A = .
KMONS: A = large abomination/w:5 small abomination
KFEAT: X = .
KMONS: X = dancing weapon
KFEAT: E = .
KMONS: E = vampire knight
# death plants
KFEAT: F = .
KMONS: F = w:20 col:darkgrey plant/col:lightgrey plant
SUBST: p = .F
# red walls
COLOUR: r = red
SUBST: r = v
# traps
SUBST: ; = .:6 ~:2 ^:1
# gateway to pan
KFEAT: / = enter_pandemonium
# water may be lava
SUBST: w : wl
MAP
xxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
xxxxxxxxxxxxv...v.zz.......zz..........v*$$$$$$$v........v
xxxxxxxxxxxxv...vc..c..c..c..c..c..c...v|*$$$$$$=..H.....v
xxxxxxxxxxxxv...........s............z.vvvvvvvvvv.A...E..v
xxxxxxxxxxxxv..................s.....zNv........v...U....v
xxxxxxxxxxxxv...........s..............+........+........v
xxxxxxxxxxxxv...vc..c..c..c..c..c..c...v........v........v
xxxxxxxxxxxxv...v.zz.......zz..........v........v........v
xxxxxxxxxxxxvvv+vvvvvvvvvvvvvvvvvvvvvvvv........vvvvvvvvvv
xxxxxxxxxxxxvc;;;ccccFFJpFFJ.FppFp.....v........vFFFFpp..v
xxxxxxxxxxxxvcc+cc..cFF.ppFp.p..p.....pv........vFFFpp...v
xxxxxxxxxxxxccc...H.c$FpJ.p...p.......pvvvz..zvvvpppp....v
xxxxxxxxxxccc.....H.ccccpp.JpFFp.......pFvv++vvppp.......v
xxxxxxxxccc....cccccc..ccccvvvvvvvvvv..pppp.pFFp.........v
xxxxxxxcc....ccc....c.I...ccc.D.+...v...p....pp..........v
xxxxxccc....cc......cz.z....ccc.vvv.+.....p......vvvvvvv.v
xxxxcc....ccc..z.N..c...c.....cccM+.vp..........pvMvMvMv.v
xxxcc.....c.....z...c...cccc....ccv+vpp...HHH..pFv+v+v+v.v
xxcc................c...c|$ccc...ccMvFp.p.......pv..s..v.v
xxc...............ccc+c.c*$..c+...ccvFp....N.....+...NUv.v
xcccccccccccc+ccccc.z.ccc.E...cc...ccFpp....V....v..s..v.v
cc....;;;;;;;..cc.......cc.X...ccMz.ccFpp.....p..v+v+v+v.v
cI....;;;;;;;.cc....(....cc.....ccN..cFFpp.......vMvMvMv.v
ccccc+cccccccccz...{.....zccccccccc+cccccp..p....vvvvvvv.v
v|pc..........cc....[....cc.............c...........pFp..v
vFFcc....D....ccc.......cc..ccc........cc.p.......p..p...v
vpppcc.....cccc.ccc.z.ccc...cAc.c+c...cc......p..........v
vJ.ppcc...cc......ccccc.N...c+c.cAc...c..p..........p...pv
v.p.ppcc............c...........ccc..cc.....p..........ppv
vpp.Jppcc.......c...c.ccc..H.......Ncc.......pp..ppppppppv
v.Jpp.p.ccc.....c...c.cAc..c+c.....cc...p...pvvv+vvvFpFFFv
vp.p.p.pppccc...c..;c.c+c..cAc...cccp.....pppv.....vFFFFFv
v.pp......p.ccc.c..;+......ccc..ccp.....pppFFv.....vFFFFFv
v.J...p.p.....cccc.;c.........cccp...p.vvvvvvv.....vvvvvvv
v..p......p...p..cccc...N...ccc.p......v...;;;.D.D.;;;...v
v..p..p...........pFc.....ccc.....p..p.vz..;vvvvvvvvv;..zv
v..........p.......pc..cccc...pp......pv...;;;;...;;;;...v
vp.....p............ccccFp...pFFp....ppvvvvvvvv.v.vvvvvvvv
v........rrrrrrrr......ppp...pFTFp...pFvwwwwwww.w.wwwwwwwv
v...rrrrrr$|r...r............pFFpJ...pFvwwwwww..w..wwwwwwv
v..rr....r+rr...r..G..p.....ppppppp..ppvwwwwwv.....vwwwwwv
v..r...S........rrrC......vvvv+vvvpp..pvwwwwvvv...vvvwwwwv
v..r../.........+;+....p..v$$$$$*vp....vwwwvvU.....Uvvwwwv
v..r...S........rrrC......v$**$$|vp...pvwwwv...GBG...vwwwv
v..rr....r+rr...rFpG......v|||*||v...p.vwwwvv$$vvv$$vvwwwv
v...rrrrrr$|r...rp...p....vvvvvvvv..J..vwwwwvv$*|*$vvwwwwv
v.....ppFrrrrrrrrp..................p..vwwwwwvv|||vvwwwwwv
vp.....ppp........ppppp...p.......p....vwwwwwwvvvvvwwwwwwv
vpp..............ppFFFppp.....ppp......vwwwwwwwwvwwwwwwwwv
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvwwwwwwwwwWwwwwwwwv
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvv
ENDMAP