Remove more() that allow players on telnet to escape god-abandonment effects by killing their telnet connections and reconnecting, since Crawl saves game state as-is on SIGHUP. This is not a permanent fix, since players can arrange their configs to make it likely for a --More-- to show up at a bad time due to mpr() paging.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10407 c06c8d41-db1a-0410-9941-cceddc491573

Created by  dshaligram  on July 25, 2009
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