DMXDI6G2RQLOAVJXXRVN4ZWEAPU757G75OV35XAEFFZNIU4ZFEGAC ENDMAP############################################################################### The Horrible House of Horrid Horrors (by Mu.)#NAME: horrible_house_muDEPTH: D:16-25, VaultKMONS: g = boggartKMONS: h = unseen horrorKMONS: R = rakshasaKMONS: V = vampire knightKMONS: 8 = orange crystal statueKMONS: P = plantSUBST: p = P.MAP......................pp...............pp..pcccccccccccccccccp...c.$$$|||.|||$$$.c....c..$$$.....$$$..c....c.g....lVl....g.c....c...llll.llll...c....c...lnll.llnl...c....c.hlllc.8.clllh.c....c...llcccccll...c....c...lllllllll...c....c.R..hlllllh..R.c....c.......l.......c....c...............c....c...............c...pccnnnccc+cccnnnccp..pp.....pPPPp.....pp..........ppp.........
ENDMAP############################################################################## The Lair of the Golden Dragon (by Mu.)#NAME: gold_lair_muORIENT: southeastTAGS: no_monster_genDEPTH: D:20-26MONS: golden dragon, any draconian, fungus, plant, oklob plantKMONS: 6 = firedrake / swamp drake / lindwurmKMONS: D = firedrake w:5 / swamp drake w:5 / death drake / lindwurm w:5KITEM: D = $SUBST: $ = $|SUBST: f : A BSUBST: A = 3:30 .:90 5:1SUBST: B = 4:30 .:120 5:1SUBST: m = W:20 w:10KFEAT: o = granite_statueMAP...........ffffmmmmmmmxxx..........ffmmmwwwwwwwmxxx.........ffmmwwwwwwwwwxxxxx..6....ffffmmwwwwwxxxxxxxxxx..9...ffffmmwwwwwxxxxxxxxxxxx..9..ffffmmwwwwwwxxxxxxxxxxxxx..6..fffmmwwwwwwwxxxxx.2x.2xxxx.....fffmwwwwwwwwxxx........xxxx......ffmwwwwwwwwxxx.....xx...xxx.....fffmwwwwwwxxxxx...xxxxx..xxx.....ffmwwwwwwxxxxxx..xxxxxxx..xx....fffmwwwwwxxxx.....xxxoxxxx.xx....ffmwwwwwxxxx..6..xx....xx..xx...fffmwwwwxxxxx..xxxx...6....cxx...ffmwwwwwxxxx..xxxxx..xxxx2xxxx..fffmwwwwxxxx...xxxx...ccccccccx.fffmwwwwwxxx....xxx..ccccccccccx..ffmwwwwxxxx..x..xx.cccc.6..cccx.fffmwwwxxxxx..xx..xc.c.......ocx.fffmwwwxxxx..xxx..ccc....lllllcx..ffmwwxxxx..xxxx.xcc....llllllcx.fffwwxxxx..xxxxx.ccc...llll$$Dcx.fffwwxxx..x..2xx.cc...llll$$$$cx..ffwwxxx....xxx..cc6.llll$$$$$cx.ffffwxxxx..xxx..xcc..lll$$$$$$cx..8ffwwxxx...xx2xxcc..ll$$$$$$$cx.6.fffwwxxx..xxxxxccc.ll$$$$$1ccx....fffmwwwxxxxxxxcccollD$$$$cccx.....fffmmwwwwwwwwccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
############################################################################### The Golem Gauntlet (by Mu.)## Each room is progressively more challenging; both the golems, and their# creators.#NAME: golem_gauntlet_muDEPTH: D:16-26FLAGS: no_monster_gen no_item_gen no_pool_fixupORIENT: eastMARKER: m = lua:fog_machine { \pow_max = 10, delay_min = 10, delay_max = 40, \size = 1, size_buildup_amnt = 1, \size_buildup_time = 25, cloud_type = "flame" \}MARKER: z = lua:fog_machine { \pow_max = 10, delay_min = 10, delay_max = 40, \size = 1, size_buildup_amnt = 1, \size_buildup_time = 25, cloud_type = "freezing vapour" \}MONS: wood golem, clay golem, toenail golem, stone golem, iron golem, crystal golemKFEAT: o = granite_statueKFEAT: m = .KFEAT: z = .KMONS: A = orc sorcerer / Nergalle, orc sorcererKMONS: B = wizardKMONS: C = ogre-mage / Erolcha, ogre-mageKMONS: D = deep elf sorcererKMONS: E = lich / Boris, lichKMONS: F = ancient lichMAPcccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc......=.....cc......=....$ccccmcccccc..5..cczcccccc.6.6$cccc.....cc*5E5.cc.....cc..F.$ccccccccmcc|.5..cccccczcc.6.6$cccc.....cc*$$..=......cc|||||cccc.ccccccccccccccccccccccccccccc=ccccccccccccccccccccccccccccc.....cllllllcc%$$..cwwwwwwcccc.4.4.clcccclcc$.3..cwccccwcccc..D..=.cllllcc$3C3.=.cwwwwcccc%4.4.ccclccccc..3..cccwccccccc$$$%%ccclllll=.....cccwwwwcccccccccccccccccccccccccccccwccccccccccccccccccccccccccccc=cc.cc......=...$$ccWWWWWW=.....cc.cc.cccccc..1.$ccWcccccc.2.2.cc.cc.....cc.1A1.ccWWWWWWc..B..ccocccccc.cc..1..cccccccWc.2.2$cc@=......cc.....=WWWWWWWc...$%ccoccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccENDMAP