git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7563 c06c8d41-db1a-0410-9941-cceddc491573
EAIW6N55NH45Z2N6RQKBQIIN2LKDEE3LET5QREKSZJ4ONCQJKAEQC not guaranteed. Furthermore, there is only one go at a portal vault - ifyou leave, it's gone for good. Finally, you can apply special rules to aportal vault, like enforcing maprot. Bazaars and labyrinths are typicalexamples.
not guaranteed. Also, there is only one go at a portal vault - if youleave, it's gone for good. You can apply special rules to a portal vault,like enforcing maprot.Portal vaults can be particularly thematic, using specialised monstersets, fitting loot, coloured dungeon features etc. Avoid death traps;it is no fun to enter a vault, unable to leave and be killed outright.Randomise in order to provide fun and reduce spoiler effects. For portalvaults, it is desirable to have several different layouts (ideally eachof the maps has some randomisation on its own). Often, it is a good ideato skew the map distribution: e.g. with four destination vaults, weightslike 40,30,20,10 might be more interesting than 25,25,25,25.Portal vaults can be particulary thematic, using specialised monstersets, fitting loot, coloured dungeon features etc. Avoid death traps; itis no fun to enter a vault, being unable to leave and be killed outright.In order to provide fun and reduce spoiler effects, randomise. For portalvaults, it is desirable to have several different layouts (ideally eachof the maps has some randomisation on its own). Often, it is a good ideato skew the map distribution: e.g. with four destination vaults, weightslike 40,30,20,10 might be more interesting than 25,25,25,25.