When drawing a damaging card, set the beam range to LOS_RADIUS.

Remove unused function hurt_monster().

In monsters::hurt() if, after hurting the monster, hit_points > max_hit_points, then hurt the monster some more until hit_points == max_hit_points.

Use monsers::hurt() instead of directly descreasing the hit_points member.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8145 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on January 2, 2009
EJZK7RJA2HE4S3SNFM2RDLT2UFVXJ64N5D2X7K2EUPSUS2UITB5AC
Change contents