incremented, leading to stop_attack_prompt() not always being called when it should be.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6276 c06c8d41-db1a-0410-9941-cceddc491573
FL34MRDXCJ7CI3QMM2QZG6XU7JHMEV32ELZC5TSOONKSXFDUXBCAC }// Enchant case -- enchantments always hit, so update target immed.if (!mons_atts_aligned(beam.attitude, mons_attitude(mon))){beam.foe_count += 1;beam.foe_power += mons_power(mons_type);