displays wound information, just as examining them with 'x' doesn't.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5124 c06c8d41-db1a-0410-9941-cceddc491573
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const monsters *mon = mons[start].m_mon;
mons_get_damage_level(mons[start].m_mon, damage_desc, damage_level);
if (!monster_descriptor(mon->type, MDSC_NOMSG_WOUNDS)) mons_get_damage_level(mon, damage_desc, damage_level); else damage_level = MDAM_OKAY;
if (!monster_descriptor(mon->type, MDSC_NOMSG_WOUNDS))
mons_get_damage_level(mon, damage_desc, damage_level);
else
damage_level = MDAM_OKAY;