git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7013 c06c8d41-db1a-0410-9941-cceddc491573
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Breathe a blast of sticky flame at a targeted monster. As the name
suggests, sticky flame will stick around, so the monster may be
covered in flames for several rounds until they eventually go out.
Breathe a blast of sticky flame at a targeted monster. As the name suggests, sticky flame will stick around, so the monster may be covered in flames for several rounds until they eventually go out.
Turn into a speedy vampire bat. In bat form you cannot interact with
items in any form (except picking them up or dropping them), nor cast
spells. Note that Bat Form will decrease your current strength while
increasing your dexterity. Thus, you won't be able to change form if
your strength is too low.
Turn into a speedy vampire bat. In bat form you cannot interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current strength while increasing your dexterity. Thus, you won't be able to change form if your strength is too low.
At the permanent loss of one magic point restore your Strength,
Dexterity and Intelligence, and heal a large amount of rotted
hitpoints.
At the permanent loss of one magic point restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hitpoints.
Berserk greatly if temporarily increases your hit points and damage
output in melee fights. It will time out quickly if you don't kill
anything, but may be extended by multiple kills. While berserk, you
cannot perform a number of actions such as, for example, (un)wield a
weapon, quaff something, zap wands, evoke items, or cast spells.
Such a rage is usually followed by deep exhaustion, a time during
which you are slowed down, cannot berserk again, and occasionally
even pass out.
Berserk greatly if temporarily increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, evoke items, or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, cannot berserk again, and occasionally even pass out.
Turn yourself invisible for a limited amount of time. Turning
invisible increases your magical contamination and may eventually
cause glowing.
Turn yourself invisible for a limited amount of time. Turning invisible increases your magical contamination and may eventually cause glowing.
Start levitating. During levitation you can safely cross water and
similar obstacles. Be warned, though, that levitation may time out at
inopportune moments and cause you to fall to your death.
While levitating, you cannot interact with items on the floor or pick
them up.
Start levitating. During levitation you can safely cross water and similar obstacles. Be warned, though, that levitation may time out at inopportune moments and cause you to fall to your death. While levitating, you cannot interact with items on the floor or pick them up.
Preaching to monsters about Zin's laws leads to various results. It
works best on humanoids, worse on demons and not at all on beasts.
Preaching to monsters about Zin's laws leads to various results. It works best on humanoids, worse on undead and demons, and not at all on beasts.
If Zin is most pleased with you, you can Vitalise yourself. This will
remove a negative affliction from you, or restore one of your
attributes. In case neither of these is necessary, it will give you
temporary boosts to your attributes instead.
If Zin is most pleased with you, you can Vitalise yourself. This will remove a negative affliction from you, or restore one of your attributes. In case neither of these is necessary, it will give you temporary boosts to your attributes instead.
For a short duration gain safety in a divine refuge. While the sanctuary
is in effect monsters will not attack you, but the protection will
disappear at once should you breach the divine peace.
For a short duration gain safety in a divine refuge. While the sanctuary is in effect monsters will not attack you, but the protection will disappear at once should you breach the divine peace.
Conjures up a divine shield that stacks with an ordinary shield and can
be used even when wielding a two-handed weapon, as the Divine Shield is
managed by the Shining One.
Conjures up a divine shield that stacks with an ordinary shield and can be used even when wielding a two-handed weapon, as the Divine Shield is managed by the Shining One.
Hurls a huge blast of divine fury, severely damaging undead and demons.
All other hostiles also take damage, if less so, whereas allies are
never affected.
Hurls a huge blast of divine fury, severely damaging undead and demons. All other hostiles also take damage, if less so, whereas allies are never affected.
Summoned Daevas are powerful warriors against evil. They might be blessed
by the Shining One to stay longer or even permanently in this world.
Summoned Daevas are powerful warriors against evil. They might be blessed by the Shining One to stay longer or even permanently in this world.
All spellbooks within your line of sight are set on fire. The fire is
fueled by Trog's hate, and Trog likes it most when you don't even care
about which books of madness burst into flames.
All spellbooks within your line of sight are set on fire. The fire is fueled by Trog's hatred, and Trog likes it most when you don't even care which books of madness burst into flames.
Berserk greatly if temporarily increases your hit points and damage
output in melee fights. It will time out quickly if you don't kill
anything, but may be extended by multiple kills. While berserk, you
cannot perform a number of actions such as, for example, (un)wield a
weapon, quaff something, zap wands, or evoke items.
Such a rage is usually followed by deep exhaustion, a time during
which you are slowed down, and cannot berserk again. Unlike other
sources of rage, depending on your piety Trog may occasionally
prevent you from passing out.
Berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, or evoke items. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, and cannot berserk again. Unlike other sources of rage, depending on your piety Trog may occasionally prevent you from passing out.
Depending on your Invocations skill, heal a large amount of, and
temporarily increase, your hitpoints.
Depending on your Invocations skill, heal a large amount of, and temporarily increase, your hitpoints.
Bends the fabric of space around you, instantly translocating you a small
distance and possibly also translocating and damaging monsters in your
vicinity.
Bend the fabric of space around you, instantly translocating you a small distance, and possibly also translocating and damaging monsters in your vicinity.
Corrupt the current level by unleashing Abyssal energies on it. This will
cause the level to largely change appearance and will gate in demons from
the Abyss bent on causing destruction. This will not work on levels
already corrupted or in the Abyss.
Corrupt the current level by unleashing Abyssal energies on it. This will cause the level to largely change appearance, and will gate in demons from the Abyss bent on causing destruction. This will not work on levels already corrupted or in the Abyss.
Draw two cards from your wielded deck, look at them and shuffle them
back into the deck. The deck will be inscribed as containing those
two cards, and if they are different this will identify the deck.
Draw two cards from your wielded deck, look at them, and shuffle them back into the deck. The deck will be inscribed as containing those two cards, and, if they are different, this will identify the deck.
Draw four cards from your wielded deck, mark and remember them and
shuffle them back into the deck. The deck will be inscribed as
containing those cards, and doing so will identify the deck.
Draw four cards from your wielded deck, mark and remember them, and shuffle them back into the deck. The deck will be inscribed as containing those cards, and doing so will identify the deck.
Draw five cards from your wielded deck, losing the rest of the deck.
Look at the cards and sort them into any order you'd like. Subsequently
you'll draw these cards in the order you chose.
Draw five cards from your wielded deck, losing the rest of the deck. Look at the cards and sort them into any order you'd like. Subsequently, you'll draw these cards in the order you chose.