Should this be too strong (they have insane regeneration already) it should be easy enough to revert.
Also renamed all static functions in abl-show.cc and player.cc to follow the new coding conventions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3792 c06c8d41-db1a-0410-9941-cceddc491573
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case STAT_STRENGTH: return strength_modifier();
case STAT_DEXTERITY: return dex_modifier();
case STAT_INTELLIGENCE: return int_modifier();
case STAT_STRENGTH: return _strength_modifier();
case STAT_DEXTERITY: return _dex_modifier();
case STAT_INTELLIGENCE: return _int_modifier();
static void lugonu_bends_space();
static int find_ability_slot( ability_type which_ability );
static bool activate_talent(const talent& tal);
static bool do_ability(const ability_def& abil);
static void pay_ability_costs(const ability_def& abil);
static std::string describe_talent(const talent& tal);
static void _lugonu_bends_space();
static int _find_ability_slot( ability_type which_ability );
static bool _activate_talent(const talent& tal);
static bool _do_ability(const ability_def& abil);
static void _pay_ability_costs(const ability_def& abil);
static std::string _describe_talent(const talent& tal);
{
add_talent(talents, ABIL_SPIT_POISON, check_confused );
}
_add_talent(talents, ABIL_SPIT_POISON, check_confused );