Improved recite. It now directly compares power (calculated using Invocations

and piety) with monsters' magic resistance. If the latter exceeds the former or you get a bad roll, the bad effects (haste or berserk) will happen. Otherwise you get one of a number of good effects the choice of which depends on your power again. This is probably still too strict, but much better than the older system.

Unfortunately I had to cut the influene of the number of attempts as apply_area_visible currently only transfers power. So it's a clear 50% chance of "nothing happens" each turn, leaving us at 12.5% of nothing happening during 3 turns, plus a saving throw from bad effects.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3379 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on January 30, 2008
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