G5FU72S2CVOOCVFOKCRQKXDVKPEI3B6JOUTWLKAJVUBCTWC7OG6QC 2K7SL55NUJQ6PBMVPPRCMGS55M2VBZ4CFQYQEKN5SXEW427RKCPAC AUXVWXWIFSTWFA6VZXN2FMG7FQEKRZVV6MD32VQQ7J2RKCXHAVGAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC YCL3W2PFE6ILTGBFODCSXNPDIA46KVSZP2TI7HDMYAOEJT65RIEAC SWE3F3BLKHYMJEJLXNFH3MR2E6VDEYXJ6DL7QLPP47BJEKEUCAMAC RTNCVAW3IRKSTVGF2RKT4MFCXNSMA6LHW45QVO4FZNYUNMRLJT2AC SIDH2P7NBIG5KEOE27XHD3ZT2NQ2OJZFN6VZXWNWYFFY5YVXSSVQC KCHX2F3JFEWOZT3WMJVZAAQUU2QSZ5Q7RDCD7WUJ7VE65J52JFUQC // Going to assume that move_player_to_grid works, (it should// because terrain type etc. was already checked). could result// in awkward messaging if it cancels for some reason but it's// probably better than getting the blink message after any Mf// transform messages all the time -cao
// Going to assume that move_player_to_grid() works. (It should// because terrain type, etc. was already checked.) This could// result in awkward messaging if it cancels for some reason,// but it's probably better than getting the blink message after// any Mf transform messages all the time. -cao
// Merfolk boots unmeld if levitation takes us out of waterif(!player_is_airborne() && you.species == SP_MERFOLK&& grid_is_water(grd(you.pos())))
// Merfolk boots unmeld if levitation takes us out of water.if (!player_is_airborne() && you.species == SP_MERFOLK&& grid_is_water(grd(you.pos())))