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// Going to assume that move_player_to_grid works, (it should
// because terrain type etc. was already checked). could result
// in awkward messaging if it cancels for some reason but it's
// probably better than getting the blink message after any Mf
// transform messages all the time -cao
// Going to assume that move_player_to_grid() works. (It should
// because terrain type, etc. was already checked.) This could
// result in awkward messaging if it cancels for some reason,
// but it's probably better than getting the blink message after
// any Mf transform messages all the time. -cao
// Merfolk boots unmeld if levitation takes us out of water
if(!player_is_airborne() && you.species == SP_MERFOLK
&& grid_is_water(grd(you.pos())))
// Merfolk boots unmeld if levitation takes us out of water.
if (!player_is_airborne() && you.species == SP_MERFOLK
&& grid_is_water(grd(you.pos())))