both factions will be hostile.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3725 c06c8d41-db1a-0410-9941-cceddc491573
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// If we get a mix of demons and non-demons, there's a chance
// that one or both of the factions may be hostile.
int hostile = random2(12);
int hostiletype =
(hostile < 3) ? 0 : // 1/4: both are friendly
(hostile < 11) ? (coinflip() ? 1 : 2) // 2/3: one is hostile
: 3; // 1/12: both are hostile
create_monster(mon, 3, BEH_GOD_GIFT, you.x_pos, you.y_pos,
// Mark factions hostile as appropriate.
beh_type beh =
(hostiletype == 1 && is_demon) ? BEH_HOSTILE :
(hostiletype == 2 && !is_demon) ? BEH_HOSTILE :
(hostiletype == 3) ? BEH_HOSTILE
: BEH_GOD_GIFT;
create_monster(mon, 3, beh, you.x_pos, you.y_pos,