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#if defined(USE_UNIX_SIGNALS) && defined(SIGHUP_SAVE) case ESCAPE: case -1: // [ds] It's safe to save the game here; when the player // reloads, the game will re-prompt for their level-up // stat gain. if (crawl_state.seen_hups) sighup_save_and_exit(); break;#endif
#if defined(USE_UNIX_SIGNALS) && defined(SIGHUP_SAVE)
case ESCAPE:
case -1:
// [ds] It's safe to save the game here; when the player
// reloads, the game will re-prompt for their level-up
// stat gain.
if (crawl_state.seen_hups)
sighup_save_and_exit();
break;
#endif