git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1080 c06c8d41-db1a-0410-9941-cceddc491573
HYS3HXTXATFPN7GLN3WBGDCP22UT2D3JBVUS7SP5FE7L54TDCJRQC
6HQB2N6N75R2RGKJFWRUN7WAC2PNGWQFXTII5DTRLTHZ2BOTMTVAC
X5WLJCJVW55SXZVP7IKP7ADCJIGNKN4PKAXFECVR6TNK7XSMZR7QC
7NDXS36TE7QVXTXJWMYSVG5UHCCLPIO4VL6NXFGTDK3ZNKE3A2IAC
77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
LIBWXPN6HLJAIGEFJYLOL4HLIUD236U3WM5QPHIZ3DSB4CCUJERAC
WTBQLBYFLQCF3NRAMB4Z2YA4MHYVFYI5YS7FXXBPICY2KCBA63AQC
WCAOZXOYYQBLVRS5FRZTP5ZFOYLQCCPWHGIFM2DLVGHIKVYSQVWQC
switch(col)
{
case WHITE:
tag += "w";
break;
case YELLOW:
tag += "yellow";
break;
case RED:
tag += "red";
break;
case LIGHTRED:
tag += "lightred";
break;
case MAGENTA:
tag += "magenta";
break;
case LIGHTMAGENTA:
tag += "lightmagenta";
break;
case GREEN:
tag += "green";
break;
case LIGHTGREEN:
tag += "lightgreen";
break;
case BLUE:
tag += "blue";
break;
case LIGHTBLUE:
tag += "lightblue";
break;
case CYAN:
tag += "cyan";
break;
case LIGHTCYAN:
tag += "lightcyan";
break;
case BLACK:
tag += "black";
break;
case BROWN:
tag += "brown";
break;
case DARKGREY:
tag += "darkgrey";
break;
default:
tag += "lightgrey";
}
tag += colour_to_str(col);
"Experience: %d/%lu (%d)\n"
"Spells: %2d memorised, %2d level%s left\n"
"God: %s%s<lightgrey> Gold: %d\n",
you.experience_level, you.experience, you.exp_available,
you.spell_no, player_spell_levels(), (player_spell_levels() == 1) ? "" : "s",
god_colour_tag, godpowers.c_str(), you.gold);
"Exp: %d/%lu (%d), need: %d\n"
"God: %s%s<lightgrey> Gold: %d\n"
"Spells: %2d memorised, %2d level%s left\n",
you.experience_level, you.experience, you.exp_available, xp_needed,
god_colour_tag, godpowers.c_str(), you.gold,
you.spell_no, player_spell_levels(), (player_spell_levels() == 1) ? "" : "s");
if (Options.tutorial_left)
{
// don't allow triggering at game start
Options.tut_just_triggered = true;
// print stats and everything
prep_input();
char ch = 'x';
mpr("Press any key to start the tutorial intro, or Escape to skip it.",
if ( game_start )
{
if (Options.tutorial_left)
{
// don't allow triggering at game start
Options.tut_just_triggered = true;
// print stats and everything
prep_input();
char ch = 'x';
mpr("Press any key to start the tutorial intro, or Escape to skip it.",