HZVAWFB5MJY7XLJPJJYJGHA2B7Q2KJJTBL5PFNMVMIHPZNOEQMMAC
3ZWALZFSTSIVYXY4BAY6ANGINTDACZC6RSSJTEMQSTSUIE66YOBQC
PGTE3JC4J5U536IJTCJFXTUOSRE73JXZJINWAGCANOQOCGC7J6AAC
3BYA46OYLVN6ZPGAZD5OGIMMH5PRWGNSU3ITJRCVBE6P5HYYYAYQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
SIWYMIPYJIFTWSVO4PAVBZEXUYPUMHAUEO442J6YCYWAK3IOV5JQC
if (you.experience_level > 2) { std::ostringstream num; num << you.experience_level/3; result += "Your serpentine skin is tough (AC +" + num.str() + ")." EOL; }
if (you.experience_level > 2)
{
std::ostringstream num;
num << you.experience_level/3;
result += "Your serpentine skin is tough (AC +" + num.str() + ")." EOL;
}
if (player_genus(GENPC_DRACONIAN)) { int ac = (you.experience_level < 8) ? 2 : (you.species == SP_GREY_DRACONIAN) ? (you.experience_level - 4) / 2 + 1 : you.experience_level / 4 + 1; std::ostringstream num; num << ac; result += "Your scales are hard (AC +" + num.str() + ")." EOL; }
if (player_genus(GENPC_DRACONIAN))
int ac = (you.experience_level < 8) ? 2 :
(you.species == SP_GREY_DRACONIAN)
? (you.experience_level - 4) / 2 + 1 :
you.experience_level / 4 + 1;
num << ac;
result += "Your scales are hard (AC +" + num.str() + ")." EOL;