Don't give the player the DID_KILL_HOLY conduct in

melee_attack::player_monattk_hit_effects() if the hit kills a holy monster, as monster_die() will be called afterwards, resulting in its being given twice.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5079 c06c8d41-db1a-0410-9941-cceddc491573

Created by  dolorous  on May 16, 2008
ICLEUOOWAGTF2ZAQRZLXVW5MLTG7PH6YTU47MWHARHHBWGZKZCLAC
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