messages in runrest_ignore, and mark evil items in the player's inventory as disliked by Feawn.
IIBG4SGYYEGKVLTHIDTMDHPVEWHEDADC4U2O7FZYGU34XMPMJGCAC
KVMJCPD4RM6YUWIMO4LDHEIB5W62MTOCGBWAEFBHNOUDYLGKXQ3QC
JBZ7NU4BB5PGQWCOSZHD5OQUHQIVOD4XGJLSJQ7BUGQEGPRTVGZQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
YL67KHG3TAZXJCWGRZPVASD6RS2SQ3V5KMIUK4E6PV43V2NBOLEAC
TDAVD56MGLFSMJLPLSYLEVW7MBRMT7V5BNII4TRWVDIHH47CD2OAC
case GOD_FEAWN: if (item_type_known(item) && is_evil_item(item)) return (true); break;
case GOD_FEAWN:
if (item_type_known(item) && is_evil_item(item))
return (true);
break;
runrest_ignore_message = A.*toadstool withers and diesrunrest_ignore_message = toadstools? grows
runrest_ignore_message = A.*toadstool withers and dies
runrest_ignore_message = toadstools? grows