melee_attack::attack() instead of _move_player(), so that melee attacks made using Ctrl-key sequences also show it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5221 c06c8d41-db1a-0410-9941-cceddc491573
KEYDQXH4RGVV7HS5RRPNYOWQQGFVWIXFE2D2WS77FSV3QM3F5A7QC 5BYWI6JJMVTQLCOMPHQNSFC2HW5LYGYFBHBIOU7D4T4B2AIUZV4AC 7VRY3OH6WA7QLMNNOX76RR7C6HA7CLNYLZLWPXJWAP75QRF5B27AC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC CGYTZT5QWIEGYKUOLOK7MFXSLJKLYRZONER5ZCDZO5XYWSLG475QC if (attacker->atype() == ACT_PLAYER && defender->atype() == ACT_MONSTER){if (is_sanctuary(you.x_pos, you.y_pos)|| is_sanctuary(def->x, def->y)){snprintf(info, INFO_SIZE,"Really attack %s, despite your sanctuary?",def->name(DESC_NOCAP_THE).c_str());if (!yesno(info, true, 'n')){cancel_attack = true;return (false);}}}
if (is_sanctuary(you.x_pos, you.y_pos)|| is_sanctuary(mon->x, mon->y)){snprintf(info, INFO_SIZE,"Really attack %s, despite your sanctuary?",mon->name(DESC_NOCAP_THE).c_str());if (!yesno(info, true, 'n'))return;}