melee_attack::attack() instead of _move_player(), so that melee attacks made using Ctrl-key sequences also show it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5221 c06c8d41-db1a-0410-9941-cceddc491573
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if (attacker->atype() == ACT_PLAYER && defender->atype() == ACT_MONSTER)
{
if (is_sanctuary(you.x_pos, you.y_pos)
|| is_sanctuary(def->x, def->y))
{
snprintf(info, INFO_SIZE,
"Really attack %s, despite your sanctuary?",
def->name(DESC_NOCAP_THE).c_str());
if (!yesno(info, true, 'n'))
{
cancel_attack = true;
return (false);
}
}
}
if (is_sanctuary(you.x_pos, you.y_pos)
|| is_sanctuary(mon->x, mon->y))
{
snprintf(info, INFO_SIZE,
"Really attack %s, despite your sanctuary?",
mon->name(DESC_NOCAP_THE).c_str());
if (!yesno(info, true, 'n'))
return;
}