only display the associated messages if the effects actually changed something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3305 c06c8d41-db1a-0410-9941-cceddc491573
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apply_to_all_dungeons(shuffle_all_decks_on_level);
shuffle_inventory_decks();
god_speaks(GOD_NEMELEX_XOBEH, "You hear Nemelex chuckle.");
bool success = false;
if (apply_to_all_dungeons(shuffle_all_decks_on_level))
success = true;
if (shuffle_inventory_decks())
success = true;
if (success)
god_speaks(GOD_NEMELEX_XOBEH, "You hear Nemelex chuckle.");