git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6837 c06c8d41-db1a-0410-9941-cceddc491573
LTE57LI3YCTXDRCYLQDUXIETU4E5AEQJ3J75KJ4XEVJXL7IW52ZQC
SUBST: P= MNO
: if crawl.one_chance_in(2) then
KFEAT: M=shallow_water
KFEAT: N=shallow_water
KFEAT: O=shallow_water
KFEAT: Q=shallow_water
: else
KFEAT: M=floor
KFEAT: N=floor
KFEAT: O=floor
KFEAT: Q=floor
: end
KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul / w:30 nothing
# no vampires or ogre-mages because they can get out of their cells or
# create threats outside
# no merfolk, alive or undead, because they insist on having deep water
# in their cells, which annoys me
# other player species don't exist as monsters
KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy / w:50 nothing
# ghouls drop out because they need sustenance and can't be reanimated
# once starved
KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy / w:80 nothing
# and now for something completely different
# if any of these turn out to be able to escape or project spells out of
# their cells, they should be removed (I wanted to have killer klowns...)
SUBST: P = MNO
#
# Player monsters (no vampire or ogre-mages because they can get out of their
# cells or create threats outside; no merfolk, alive or undead, because they
# insist on having deep water in their cells, which annoys me; other player
# species don't exist as monsters):
KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul
#
# Player monsters, zombie versions (ghouls drop out because they need sustenance
# and can't be reanimated once starved):
KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy
#
# Player monsters, skeleton versions:
KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy
#
# And now for something completely different (if any of these turn out to be
# able to escape or project spells out of their cells, they should be removed):