square with an invisible monster/mimic. Travel now cuts off when the PC attempts to attack the invisible monster.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@813 c06c8d41-db1a-0410-9941-cceddc491573
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// If this is an invisible critter, say we're safe to get here, but
// turn off travel - the result should be that the player bashes into
// the monster and stops travelling right there. Same treatment applies
// to mimics.
if (!player_monster_visible(&menv[mon]) ||
mons_is_mimic( menv[mon].type ))
// Stop before wasting energy on plants and fungi.
if (player_monster_visible(&menv[mon])
&& mons_class_flag( menv[mon].type, M_NO_EXP_GAIN ))