Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
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failure = 30 - (10 * player_mutation_level(MUT_BLINK)) - you.experience_level;
failure = 30 - (10 * player_mutation_level(MUT_BLINK))
- you.experience_level;
// Allowing perfection makes the third level matter much more perfect = true; failure = 48 - (12 * player_mutation_level(MUT_BLINK)) - you.experience_level / 2;
// Allowing perfection makes the third level matter much more
perfect = true;
failure = 48 - (12 * player_mutation_level(MUT_BLINK))
- you.experience_level / 2;