Some more improvements for (you guessed it) the tiles.

Hey, I can't help it! :)

Fix 1872624: Detect creatures revealing too much info The tiles drawn for detected monsters are now mons_genus(monster). It's not quite as strict as only showing the letter in ASCII (e.g. merfolk, minotaur and elephant slug have different genus but one common letter), but it's certainly better than showing the actual monster.

Some more changes to L-click action in inventory, this time adding rods to the mix that can now be evoked rather than unwielded.

Also:

  • Fix cut-off of first digit in item quantities > 99
  • show friendly monsters on map overview as lightred (hostiles remain darkred)
  • show player on map overview as white even when zooming around in X-mode
  • general clean-up

And, not tile-related: FR 1819454: * add mutation line for gourmand behaviour of Ogres and Troll.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3295 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on January 17, 2008
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