git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6649 c06c8d41-db1a-0410-9941-cceddc491573
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BOOL_OPTION(trap_prompt);
else if (key == "stash_tracking")
{
stash_tracking =
field == "dropped" ? STM_DROPPED :
field == "all" ? STM_ALL :
STM_EXPLICIT;
}
BOOL_OPTION(trap_prompt);
break;
case CMD_MARK_STASH:
if (Options.stash_tracking >= STM_EXPLICIT)
StashTrack.add_stash(-1, -1, true);
Greedy explore travels to items that are eligible for autopickup
in addition to exploring the level, but is otherwise identical
to regular explore. Greedy explore is only available with
stash_tracking = all (for any other value of stash_tracking,
normal explore behaviour is used). Greedy explore is also best
with pickup_dropped = false. Explore greed is disabled if you're
temporarily unable to pick up items (from uncontrolled
Greedy explore travels to items that are eligible for
autopickup in addition to exploring the level, but is
otherwise identical to regular explore. Greedy explore is best
with pickup_dropped = false. Explore greed is disabled if
you're temporarily unable to pick up items (from uncontrolled
stash_tracking = (all | explicit | dropped)
A stash is a heap of items tracked by Crawl. You can search in
your stashes with Ctrl-F. This options rules how stashes are
generated. When stash_tracking is set to 'all' (the default),
the game marks any square where it sees any object as a stash.
That gives you a comprehensive list of everything your character
sees in the dungeon, but may slow the game down and use too much
memory on older computers.
A stash is a heap of items tracked by Crawl. You can search in your
stashes with Ctrl-F. The weird name "stash" is for historical reasons
when the stash-tracker tracked only specific stashes that you asked it
to. Modern Crawls track all items in the dungeon without the need for
explicit steps.
With 'explicit', you have to explicitly tell the game what
squares you want it to keep track of. You do that by stepping
onto the square containing your stash of goodies and hitting
Ctrl+S. The game will now keep track of what's on the square,
when you add and remove stuff from your stash. You can also
inscribe an item with "=s" to automatically mark a square as a
stash whenever that item is dropped. If you remove everything
from that square, the game will stop tracking the square
altogether. You can also erase a stash square with Ctrl-E.
Explicitly marked stashes will never be sacrificed by a
Nemelex Xobeh worshipper.
When stash_tracking is set to 'dropped', any square where you
drop something becomes a stash, and the game keeps track of all
such squares. You can still use Ctrl-S and Ctrl-E as above.