git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10764 c06c8d41-db1a-0410-9941-cceddc491573
NJG6D3J3MWHIAYRAVMK4DYDEJV6T5ZCZ6TFUSQT4PIUHDQEO72PAC ENDMAP###################################NAME: pan_surpriseTAGS: panKMONS: 1 = executionerKITEM: 1 = executioner's axe# It may be a surprise for the executioner as well if the player has high# stealth -- an alarm trap would be found by most chars who dare Pan and thus# spoil the fun.MAPxxxxxx.xx1x@xxxENDMAP#################################### Sadly, this vault works well only in text. If we could get changing tiles,# it would be great, but for now, these are static.#NAME: pan_disco_hallTAGS: pan no_rotateORIENT: floatCOLOUR: . = randomCOLOUR: x = randomMONS: col:random plantRTILE: x = wall_zot_blue / wall_zot_green / wall_zot_cyan / wall_zot_red /\wall_zot_magenta / wall_zot_yellow# alas, floor tiles are not distinguished from walls enough, commenting out:# FTILE: . = floor_lair / floor_dirt / floor_hive / floor_rough_red /\# floor_snake / floor_swampKFEAT: _ = floorFTILE: _ = floor_hallMAPxx@xxx1.1xx...xxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx........................x...............xx.x.x.x.x.x.x.x.x.x.x.x..x...............xx........................x...............xxxxxxx.x.x.x.x.x.x.x.x.x.x.x..x..............._....xxxxx........................................_....xx1.x........................................_....x@..........................................._....xx1.x........................................_....xxxxx........................................_....xx.xxxxxxxxxxxxxxxxxxxxx..x..............._....xx.x...x...x...x...x...x..x...............xxxxxxx.x...x...x...x...x...x..x...............xx........................x...............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx