(and if you're targeting enemies.) This might not always be a good thing, but it's been requested…maybe it should be an option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@900 c06c8d41-db1a-0410-9941-cceddc491573
NLSZ4SHFD6LN6AWB3HLLKQTCKQW55ZHEW3YM7XRAVAKIPD3C3Q3AC
bool skip_iter = false;
// Find a default target
if ( mode == TARG_ENEMY &&
you.prev_targ != MHITNOT && you.prev_targ != MHITYOU )
{
const monsters *montarget = &menv[you.prev_targ];
if (mons_near(montarget) && player_monster_visible(montarget))
{
skip_iter = true; // skip first iteration...XXX mega-hack
moves.tx = montarget->x;
moves.ty = montarget->y;
}
}