tex file!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3788 c06c8d41-db1a-0410-9941-cceddc491573
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o watch other players, and even communicate with them
o replay games from you or others
o meet ghosts of other players
o compete using a common score list
* watch other players, and even communicate with them
* replay games from you or others
* meet ghosts of other players
* compete using a common score list
Major: o Your choice of classes
o Your rate of level advancement
o Your rate of skill advancement
o Your initial primary attributes (this also depends on class)
Major:
* Your choice of classes
* Your rate of level advancement
* Your rate of skill advancement
* Your initial primary attributes (this also depends on class)
Minor: o Occasional bonus points added to some primary attributes
o The amount of hit points you get each level
o The amount of magic points you get each level
o Your initial equipment (this also depends on class)
o Various special abilities and powers
Minor:
* Occasional bonus points added to some primary attributes
* The amount of hit points you get each level
* The amount of magic points you get each level
* Your initial equipment (this also depends on class)
* Various special abilities and powers
o challenging and random gameplay, with skill making a real difference
o meaningful decisions (no no-brainers)
o avoidance of grinding (no scumming)
o gameplay supporting painless interface and newbie support
* challenging and random gameplay, with skill making a real difference
* meaningful decisions (no no-brainers)
* avoidance of grinding (no scumming)
* gameplay supporting painless interface and newbie support
o clarity (playability without need for spoilers)
o internal consistency
o replayability (using branches, races, playing styles, and gods)
o proper use of out of depth monsters
* clarity (playability without need for spoilers)
* internal consistency
* replayability (using branches, races, playing styles, and gods)
* proper use of out of depth monsters
High Elves:
-----------
High Elves are a tall and powerful Elven race who advance in levels
very slowly, requiring half again as much experience as do Humans.
High Elves
This is a tall and powerful Elven race who advance in levels very
slowly, requiring half again as much experience as do Humans.
Grey Elves:
-----------
Grey Elves also advance slowly, but not as slowly as High Elves. They
are good at using short and long swords and bows, but are poor at
other fighting skills. They are excellent at all forms of magic except
for necromancy. In particular, they are masters of Enchantments and
magics related to Air.
Grey Elves
These also advance slowly, but not as slowly as High Elves. They are
good at using short and long swords and bows, but are poor at other
fighting skills. They are excellent at all forms of magic except for
necromancy. In particular, they are masters of Enchantments and magics
related to Air.
Deep Elves:
-----------
The Deep Elves are an Elven race who long ago fled the overworld to
live in darkness underground. There, they developed their mental
powers, evolving a natural gift for all forms of magic (including
necromancy and earth magic), and adapted physically to their new
environment, becoming shorter and weaker than other elves and losing
all colouration. They are poor at hand-to-hand combat, but excellent
at fighting from a distance. They advance at the pace of Grey Elves.
Deep Elves
This is an Elven race who long ago fled the overworld to live in
darkness underground. There, they developed their mental powers,
evolving a natural gift for all forms of magic (including necromancy
and earth magic), and adapted physically to their new environment,
becoming shorter and weaker than other elves and losing all
colouration. They are poor at hand-to-hand combat, but excellent at
fighting from a distance. They advance at the pace of Grey Elves.
Sludge Elves:
-------------
Sludge Elves are a somewhat degenerate race of elves. They are mirror
images of normal elves in some respects: they have no special
proficiency with bows or swords (long or short), nor do they have any
aptitude in the traditional areas of High Elven magic (enchantments,
conjurations and divinations). On the other hand, they are
superlative transmuters, and are comfortable dabbling in necromantic,
poison and elemental magic. As fighters they are often more dangerous
unarmed than armed. They advance in level slightly slower than humans.
Sludge Elves
This is a somewhat degenerate race of elves. They are mirror images of
normal elves in some respects: they have no special proficiency with
bows or swords (long or short), nor do they have any aptitude in the
traditional areas of High Elven magic (enchantments, conjurations and
divinations). On the other hand, they are superlative transmuters, and
are comfortable dabbling in necromantic, poison and elemental magic.
As fighters they are often more dangerous unarmed than armed. They
advance in level slightly slower than humans.
o Throwing
o Darts (and hand crossbows as optional launchers)
o Bows
o Crossbows
o Slings
* Throwing
* Darts (and hand crossbows as optional launchers)
* Bows
* Crossbows
* Slings