+ Berserking monsters attack the nearest enemy.

  • Makhleb gets a different saccing message.
  • When praying while DUR_PRAYER you can stop praying. Yes, I realize that the question is awkward but I really don't want to force players to lose two turns if all they wanted was to prolong their prayer when they're not busy fighting, especially as it's always worked this way before. By now I think that toggling between prayer/non-prayer probably is the way to go, after all, but first we need to make sure that Vehumet (anyone else this concerns?) has some obvious drawbacks.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1975 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on August 7, 2007
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