Monsters throwing stuff out of sight should not produce a message, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1434 c06c8d41-db1a-0410-9941-cceddc491573
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mpr(msg.c_str());
if (monster->visible()) mpr(msg.c_str());
if (monster->visible())
int roll = 130;
roll_needed = !mons_sense_invis(def); stab_bonus = (roll_needed ? 2 : 1);
roll_needed = !mons_sense_invis(def);
stab_bonus = (roll_needed ? 2 : 1);
if (!mons_sense_invis(def)) roll -= 30; stab_bonus = 2;
if (!mons_sense_invis(def))
roll -= 30;
stab_bonus = 2;
stab_attempt = (random2(130) <= you.skills[SK_STABBING] + you.dex);
stab_attempt = (random2(roll) <= you.skills[SK_STABBING] + you.dex);