git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8277 c06c8d41-db1a-0410-9941-cceddc491573
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bool player_mesmerised_by( const monsters *mon );
void update_beholders( const monsters *mon, bool force = false);
bool player_mesmerised_by(const monsters *mon);
void update_beholders(const monsters *mon, bool force = false);
// with repect to the players perception, but doesn't do walls or range...
// to find if the square the monster is in los see mons_near().
bool player_monster_visible( const monsters *mon )
// with respect to the players perception, but doesn't do walls or
// range. To find if the square the monster is in is in LOS, see
// mons_near().
bool player_monster_visible(const monsters *mon)