#include "AppHdr.h"
#include "dlua.h"
#include "l_libs.h"
#include "dgnevent.h"
static int dgnevent_type(lua_State *ls)
{
DEVENT(ls, 1, dev);
PLUARET(number, dev->type);
}
static int dgnevent_place(lua_State *ls)
{
DEVENT(ls, 1, dev);
lua_pushnumber(ls, dev->place.x);
lua_pushnumber(ls, dev->place.y);
return (2);
}
static int dgnevent_dest(lua_State *ls)
{
DEVENT(ls, 1, dev);
lua_pushnumber(ls, dev->dest.x);
lua_pushnumber(ls, dev->dest.y);
return (2);
}
static int dgnevent_ticks(lua_State *ls)
{
DEVENT(ls, 1, dev);
PLUARET(number, dev->elapsed_ticks);
}
static int dgnevent_arg1(lua_State *ls)
{
DEVENT(ls, 1, dev);
PLUARET(number, dev->arg1);
}
static int dgnevent_arg2(lua_State *ls)
{
DEVENT(ls, 1, dev);
PLUARET(number, dev->arg2);
}
const struct luaL_reg dgnevent_lib[] =
{
{ "type", dgnevent_type },
{ "pos", dgnevent_place },
{ "dest", dgnevent_dest },
{ "ticks", dgnevent_ticks },
{ "arg1", dgnevent_arg1 },
{ "arg2", dgnevent_arg2 },
{ NULL, NULL }
};