Added missing/new tiles. Player tiles and item tiles now more consistent with each other. Unrandarts now more distinct from their mundane counterparts. Graphics more consistent with descriptions/colors from unrand.h. Removed more old, ugly, unused tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4074 c06c8d41-db1a-0410-9941-cceddc491573
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case 53: //return TILE_URAND_WYRMBANE;
return TILE_WPN_SPEAR + 1;
case 54: //return TILE_URAND_SPRIGGAN;
return TILE_WPN_KNIFE + 1;
case 55: //return TILE_URAND_LAJATANG;
return TILE_WPN_LAJATANG + 1;
case 56: //return TILE_URAND_BROOCH;
return TILE_AMU_RANDOM_OFFSET + 2;
case 57: //return TILE_URAND_SERPENT_SCOURGE;
return TILE_WPN_WHIP + 1;
case 53: return TILE_URAND_WYRMBANE;
case 54: return TILE_URAND_SPRIGGANS_KNIFE;
case 55: return TILE_URAND_DIRE_LAJATANG;
case 56: return TILE_URAND_BROOCH_OF_SHIELDING;
case 57: return TILE_URAND_SERPENT_SCOURGE;
case SPWPN_SWORD_OF_POWER:
case SPWPN_KNIFE_OF_ACCURACY:
case SPWPN_VAMPIRES_TOOTH:
case SPWPN_STAFF_OF_WUCAD_MU:
break;
case SPWPN_SWORD_OF_POWER: return TILEP_HAND1_SWORD_OF_POWER;
case SPWPN_KNIFE_OF_ACCURACY: return TILEP_HAND1_KNIFE_OF_ACCURACY;
case SPWPN_VAMPIRES_TOOTH: return TILEP_HAND1_VAMPIRES_TOOTH;
case SPWPN_STAFF_OF_WUCAD_MU: return TILEP_HAND1_WUCAD_MU;
//mace of Brilliance
case 8: return TILEP_HAND1_MACE_OF_VARIABILITY;
//demon blade Leech
// mace of Brilliance
case 8: return TILEP_HAND1_MACE_OF_BRILLIANCE;
// demon blade Leech
//giant club \"Skullcrusher
case 22: break;
//glaive of the Guard
case 24: break;
//sword of Jihad
// giant club "Skullcrusher"
case 22: return TILEP_HAND1_GIANT_CLUB_SLANT;
// glaive of the Guard
case 24: return TILEP_HAND1_GLAIVE_OF_THE_GUARD;
// sword of Jihad
//mace \"Undeadhunter
case 48: return TILEP_HAND1_LARGE_MACE;
// mace "Undeadhunter"
case 48: return TILEP_HAND1_UNDEADHUNTER;
// blowgun of the Assassin
case 53: return TILEP_HAND1_BLOWGUN_ASSASSIN;
case 54: return TILEP_HAND1_WYRMBANE;
case 55: return TILEP_HAND1_SPRIGGANS_KNIFE;
case 56: return TILEP_HAND1_DIRE_LAJATANG;
case 58: return TILEP_HAND1_SERPENT_SCOURGE;
quarterstaff SPWPN_STAFF_OF_WUCAD_MU /* Its power varies in proportion to its wielder's intelligence. Using it can be a bit risky.
spwpn_wucad_mu SPWPN_STAFF_OF_WUCAD_MU /* Its power varies in proportion to its wielder's intelligence. Using it can be a bit risky.