When throwing a wielded weapon, give the "you are now empty handed" message last.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8941 c06c8d41-db1a-0410-9941-cceddc491573
ODSARKFWKP2ZXJYUHXMLHGJUOX3OBRO25IHNCHWNRCGLTPWKH3QQC V633AMMPMHJB5ZLP5IHFXCT6FCENVTPX25TY7T5MF2QZLDDN24HAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 3EUPIYJNWOMOQBP2Z5SGSMWK453BXJD6KL2WFTR3NM565MEBYASAC RDZUMV3A5TREQHLPPJWDWVXBNIOWC3CQJJ35TYFBQQVQNTU7SPXQC QZM4EDMUKU7QWQKWXHTRINNWH3GQQ6RSAX7WIX6PQAEM5V2Y2BQQC KHHAE5ZK7ITEZVMMUKYROKECLE2RU5ZU5OQ4Z4XSRQXE2R65O67AC GNS2MZLFRFGMG7L26JFBXEEALSIQNPUVA4NDUJH42Q5TEJDPPFDAC 72CQFK27NR37P2WQ32U4PEXXKMRIO7JEMJN2ZCPNVPZMT7UPFJJAC // Items that get a temporary brand from a player spell lose the// brand as soon as the player lets go of the item. Can't call// unwield_item() yet since the beam might get canceled.if (you.duration[DUR_WEAPON_BRAND] && projected == LRET_THROWN)set_item_ego_type( item, OBJ_WEAPONS, SPWPN_NORMAL );