stair-repelling Xom message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9713 c06c8d41-db1a-0410-9941-cceddc491573
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std::string feat_name = "gate";
if (grid_is_escape_hatch(grd(stairs_avail[0])))
feat_name = "escape hatch";
std::string feat_name;
if (!real_stairs)
{
if (grid_is_escape_hatch(grd(stairs_avail[0])))
feat_name = "escape hatch";
else
feat_name = "gate";
}
else
feat_name = "staircase";
// This is not particularly exciting if the level is already fully
// explored (presumably cleared). If Xom is feeling nasty this
// is likelier to happen if the level is unexplored.
// This is not particularly exciting if the level is already
// fully explored (presumably cleared). If Xom is feeling
// nasty, this is likelier to happen if the level is
// unexplored.