stair-repelling Xom message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9713 c06c8d41-db1a-0410-9941-cceddc491573
OJPQETM5ZH4C46YLQABQ4NVTTHY2WZMUZUB3ZE4VVYVXV26B47UQC std::string feat_name = "gate";if (grid_is_escape_hatch(grd(stairs_avail[0])))feat_name = "escape hatch";
std::string feat_name;if (!real_stairs){if (grid_is_escape_hatch(grd(stairs_avail[0])))feat_name = "escape hatch";elsefeat_name = "gate";}elsefeat_name = "staircase";
// This is not particularly exciting if the level is already fully// explored (presumably cleared). If Xom is feeling nasty this// is likelier to happen if the level is unexplored.
// This is not particularly exciting if the level is already// fully explored (presumably cleared). If Xom is feeling// nasty, this is likelier to happen if the level is// unexplored.