Added new field seen_context to the monsters class, which can be set

to cause a non-standard context to be passed to interrupt_activity( AI_SEE_MONSTER ) if it is called before the current turn is over.

If a submerged monster surfaces in order to shout, it has to wait one turn before being able to submerge again.

Added back in a scroll named "forgetfullness", but rather than giving amnesia about the map it gives amnesia about non-equipped inventory items. I tried to make the effects annoying rather than serious.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2481 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on October 16, 2007
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