git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7812 c06c8d41-db1a-0410-9941-cceddc491573
OULZU3XU72YYHW6FDLVDHUE5IAVK77ZUKL7XWUB3NX5ZCIJH37EQC ...which brings us to padding. With any some_direction orientation,you need 6 layers of x-padding along any level-edge that the vaultborders. For instance, if your map is ORIENT: north, you must have a6 deep border of rock wall (or any other kind of wall) along thenorthern, eastern, and western edges of the map.* "encompass": the vault completely occupies the entire level.Padding is needed on all 4 sides.
ORIENT: float vaults need no padding and give a lot offlexibility to the dungeon generator; float should generallybe preferred to other ORIENT: settings for new vaults.
ORIENT: float vaults give a lot of flexibility to the dungeongenerator; float should generally be preferred to other ORIENT:settings for new vaults.