git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2704 c06c8d41-db1a-0410-9941-cceddc491573
OXZLBVHPVGEYTJU5CMHADMP2ZYE2R7HVLHEWWLJO24SAR4JSHSBAC
SJP5BHX6MFWF3OSQPEF4WUWZWPUGMOVURTT2CUVT6H3A66LETXUAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
// really all that good, and its harder to get ammo anyways.
// really all that good, and it's harder to get ammo anyways.
// ID check
// ID check. Can't ID off teleported projectiles, uh, because // it's too weird. Also it messes up the messages.
// ID check. Can't ID off teleported projectiles, uh, because
// it's too weird. Also it messes up the messages.
if ( !item_ident(you.inv[throw_2], ISFLAG_KNOW_PLUSES) &&
if ( !teleport && !item_ident(you.inv[throw_2], ISFLAG_KNOW_PLUSES) &&
if ( !teleport &&
!item_ident(you.inv[throw_2], ISFLAG_KNOW_PLUSES) &&
else if (random2(100) < shoot_skill)
else if (!teleport && random2(100) < shoot_skill)