Add a tutorial trigger for the highly unlikely case the player

encounters a monster (oklob plant, hostile statue) during the tutorial that triggers an autoexclusion.

There really needs to be an in-game way of explaining what they're for when such an autoexclusion happens to the player for the first time, particularly for the tiles build where excluded grids are visibly different from non-excluded ones. I'm afraid the FAQ is too obscure for this one, as well. Maybe add something to descriptions of monsters that have an exclusion centered on them?

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9831 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on May 26, 2009
P46EVQ3PML6ZLW6VCXROJSWWTV3SZ3JSWA3VGQ7LADRBSPATOYGQC
Change contents