[1843058] Player info too close to map in tile version
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3296 c06c8d41-db1a-0410-9941-cceddc491573
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void TileGhostInit(struct ghost_demon &gs);
void TileGhostInit(const struct ghost_demon &gs);
void TileGhostInit(struct ghost_demon &ghost)
void TileGhostInit(const struct ghost_demon &ghost)
#include "tiles.h"
TileGhostInit(g);
// buffer between map region and stat region const int map_stat_buffer = 5;
// buffer between map region and stat region
const int map_stat_buffer = 5;
int sx = std::max(region_msg->ex + region_msg->dx, region_tile->ex);
int sx = std::max(region_msg->ex + region_msg->dx, region_tile->ex) + map_stat_buffer;
int sx = std::max(region_msg->ex + region_msg->dx, region_tile->ex) +
map_stat_buffer;
#ifdef USE_TILE TileGhostInit(ghosts[0]);#endif
#ifdef USE_TILE
TileGhostInit(ghosts[0]);
#endif