friends, to check for attacking foes while in sanctuary. The way it's done means that if you or an enemy is in sanctuary and the beam also passes through an ally then it will prompt you twice, once for the first friend and once for the first foe, but that shouldn't be too much of a problem.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6287 c06c8d41-db1a-0410-9941-cceddc491573
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void explosion( bolt &pbolt, bool hole_in_the_middle = false,
bool explode_in_wall = false,
bool stop_at_statues = true,
bool stop_at_walls = true,
bool show_more = true);
int explosion( bolt &pbolt, bool hole_in_the_middle = false,
bool explode_in_wall = false,
bool stop_at_statues = true,
bool stop_at_walls = true,
bool show_more = true);
void explosion( bolt &beam, bool hole_in_the_middle,
bool explode_in_wall, bool stop_at_statues,
bool stop_at_walls, bool show_more)
int explosion( bolt &beam, bool hole_in_the_middle,
bool explode_in_wall, bool stop_at_statues,
bool stop_at_walls, bool show_more)