when they are pushed onto the queue. Fixes 1797499.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2161 c06c8d41-db1a-0410-9941-cceddc491573
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// we actually butcher now
if ( teeth_butcher || barehand_butcher )
mpr("You start tearing the corpse apart.");
else
mpr("You start hacking away.");
switch ( delay.type )
{
case DELAY_ARMOUR_ON:
mpr("You start putting on your armour.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_ARMOUR_OFF:
mpr("You start removing your armour.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_MEMORISE:
mpr("You start memorising the spell.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_PASSWALL:
mpr("You begin to meditate on the wall.", MSGCH_MULTITURN_ACTION);
break;
default:
break;
}
if ( !delay.started )
{
switch ( delay.type )
{
case DELAY_ARMOUR_ON:
mpr("You start putting on your armour.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_ARMOUR_OFF:
mpr("You start removing your armour.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_BUTCHER:
mpr("You start butchering the corpse.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_MEMORISE:
mpr("You start memorising the spell.", MSGCH_MULTITURN_ACTION);
break;
case DELAY_PASSWALL:
mpr("You begin to meditate on the wall.", MSGCH_MULTITURN_ACTION);
break;
default:
break;
}
delay.started = true;
}