non-artefact uncursed blowgun off a kobold, wield it to know its curse status and type, auto-identify its pluses after using it for awhile, and an identify scroll would still see it as unidentified because the ISFLAG_KNOW_PROPERTIES flag wasn't set.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7459 c06c8d41-db1a-0410-9941-cceddc491573
QE7QCIIFVJFS5TC2APT2TQBMXE5H5IZSVQL2FK5GJNUCJYONFEXAC
YJ4Q65CCPG2R3O2CFICU6WS27ISYEHQGWIHNOOYPN2TIPKNXVX7QC
JIQLIJ22YBLUH2MCSIQ6XI4HCCVV2HE6ONUOBUM7OGAA6LCSNMAQC
JZTWTPXIUEVACX5B6FYQRVRJD3KQN653C4G4GXT2VSMX4EP7WS3AC
SHSIZVHSB4RPTLGMFJXUDVHF3FTEZZYCRIH4CBZP4MXOBR3HC4QAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
ASLW3Z5PAVZSWJEMMMVZT226P44EKSAD47QS72JIFJESAI3RPN3AC
FE4NKR5J4P53PSRDZPEW6MNHUJNCFSWCE6RWBMXIMQBV3EGCDOWQC
P25D567E2UEAQHNI7LAZPNY7KAI3J4OE77YKLWOIEEALC5RREJHAC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
if (!was_known)
{
if (is_random_artefact(item))
item.flags |= ISFLAG_NOTED_ID;
set_ident_flags(item, ISFLAG_EQ_WEAPON_MASK);
}
set_ident_flags(item, ISFLAG_EQ_WEAPON_MASK);