QQDWDHCLRSJR7GXV5B4Y2DKKN26OAHSXC5NXXJIEQHKGECIEQ6RAC // see whether the player has any unfilled equipment slots. If so,// hand out a mundane (and possibly negatively enchanted) item of that// type. Otherwise, keep the original armour.static bool _try_give_mundane_armour(item_def &arm)
// see whether the player has any unfilled equipment slots. If so,// hand out a plain (and possibly negatively enchanted) item of that// type. Otherwise, keep the original armour.static bool _try_give_plain_armour(item_def &arm)