git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8017 c06c8d41-db1a-0410-9941-cceddc491573
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int exp = (random2(SPTYP_LAST_EXPONENT));sp_type = (spschool_flag_type) (1 << exp);
switch (severity){case 0: // just a harmless messagemon_msg_seen = "@The_monster@ looks momentarily confused.";break;case 1: // more annoying thingsswitch (random2(2)){case 0:mon_msg_seen = "@The_monster@ looks slightly disoriented.";break;case 1:mon_target->confuse(act_source,1 + random2(3 + act_source->get_experience_level()));break;}break;case 2: // even more annoying thingsmon_msg_seen = "@The_monster@ shudders.";mon_target->confuse(act_source,5 + random2(3 + act_source->get_experience_level()));break;case 3: // nastymon_msg_seen = "@The_monster@ reels.";if (one_chance_in(7))mon_target->forget_random_spell();mon_target->confuse(act_source,8 + random2(3 + act_source->get_experience_level()));break;}
mpr("A hostile presence attacks your mind!", MSGCH_WARN);
if (you.can_see(foe)){if (foe == &you)mprf(MSGCH_WARN, "A hostile presence attacks your mind!");else if (you.can_see(mons))mprf(MSGCH_WARN, "%s fixes %s piercing gaze on %s.",mons->name(DESC_CAP_THE).c_str(),mons->pronoun(PRONOUN_NOCAP_POSSESSIVE).c_str(),foe->name(DESC_NOCAP_THE).c_str());}
virtual void paralyse(int strength) = 0;virtual void petrify(int strength) = 0;virtual void slow_down(int strength) = 0;virtual void confuse(int strength) = 0;
virtual void paralyse(actor *attacker, int strength) = 0;virtual void petrify(actor *attacker, int strength) = 0;virtual void slow_down(actor *attacker, int strength) = 0;virtual void confuse(actor *attacker, int strength) = 0;
void paralyse(int str);void petrify(int str);void slow_down(int str);void confuse(int strength);
void paralyse(actor *, int str);void petrify(actor *, int str);void slow_down(actor *, int str);void confuse(actor *, int strength);
void paralyse(int str);void petrify(int str);void slow_down(int str);void confuse(int strength);
void paralyse(actor *, int str);void petrify(actor *, int str);void slow_down(actor *, int str);void confuse(actor *, int strength);