potential_damage is only really used in one method, so move it there as a local variable.
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int potential_damage;
to_hit(0), base_damage(0), potential_damage(0), damage_done(0),
to_hit(0), base_damage(0), damage_done(0),
potential_damage = !weapon ? player_calc_base_unarmed_damage() : player_calc_base_weapon_damage();
potential_damage =
!weapon ? player_calc_base_unarmed_damage()
: player_calc_base_weapon_damage();
int potential_damage; potential_damage = !weapon ? player_calc_base_unarmed_damage() : player_calc_base_weapon_damage();