git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6521 c06c8d41-db1a-0410-9941-cceddc491573
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\key{(} & Weapons (\key{w}ield) & Move into monsters to attack them.\\
\key{)} & Missiles (\key{f}ire) & Wield a bow to fire arrows. Press \key{f?} for help.\\
\key{)} & Weapons (\key{w}ield) & Move into monsters to attack them.\\
\key{(} & Missiles (\key{f}ire) & Wield a bow to fire arrows. Press \key{f?} for help.\\
When you get some more time, you can read crawl_manual.txt in the /docs
I suggest printing it out and following its instructions while playing your
first few games (you can also press '?' twice while playing for a list of
commands).
When you get some more time, you can read crawl_manual.txt in the docs/
armours give more protection, but may hamper your ability to fight and to
dodge attacks aimed at you. These can also be cursed.
armours give more protection, but may hamper your ability to fight and to
dodge attacks aimed at you. These can also be cursed.
meant to be thrown by hand; other missiles need an appropriate launcher to be
wielded (eg arrows are much more effective when shot with a bow).
meant to be thrown by hand; other missiles need an appropriate launcher to
be wielded (e.g. arrows are much more effective when shot with a bow).
limited uses (scrolls and potions can only be used once each, wands contain
only a certain number of charges). Wands are 'Z'apped, scrolls are 'r'ead and
potions are 'q'uaffed.
Unfortunately, you won't at first know what a wand, scroll or potion does; it
will only be described by its physical appearance. But once you have used, for
example, a potion of healing, you will in future recognise all potions of
healing.
limited uses (scrolls and potions can only be used once each, wands contain
only a certain number of charges). Wands are 'Z'apped, scrolls are 'r'ead
and potions are 'q'uaffed. Unfortunately, you won't at first know what a
wand, scroll or potion does; it will only be described by its physical
appearance. But once you have used, for example, a potion of healing, you
will in future recognise all potions of healing.
difficult to work out exactly what one does. They are put on with 'P' (put on)
and can be removed with the same command, or also with 'R'. They can, like
weapons, be cursed.
difficult to work out exactly what one does. They are put on with 'P' (put
on) and can be removed with the same command, or also with 'R'. They can,
like weapons, be cursed.
hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'c' ommand),
but not all of them are healthful, and many species of player-character dislike
eating raw flesh unless very hungry.
hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'c'
command), but not all of them are healthful, and many species of player
character dislike eating raw flesh unless very hungry.
Macros and keymaps are stored in a file called macro.txt in your main
Crawl directory or your home directory. You can change where the file
is read from and written to by specifying an alternate directory on
the command line with -macro <dir> or with the crawl_dir option in your
init file (see crawl_options.txt for details). The macro.txt file is
human readable and editable, but you might have to figure out the key
codes for non-alphanumeric keys through in-game experimentation or
external utilities.
Macros and keymaps are stored in a file called macro.txt in your
settings/ directory. You can change where the file is read from and
written to by specifying an alternate directory with the macro_dir
option in your init file (see options_guide.txt for details). The
macro.txt file is human readable and editable, but you might have to
figure out the key codes for non-alphanumeric keys through in-game
experimentation or external utilities.
the 'H' and 'S' glyphs should be dispensed with (but many older vaults
use them, of course) - especially as there's no glyph for ice statues.
you might see many older vaults still using the deprecated 'H' and 'S'
glyphs which should otherwise be dispensed with.
Direction Move cursor.
Shift-Direction Move cursor in bigger steps (check the option
or / Direction level_map_cursor_step).
direction Move cursor.
Shift-direction Move cursor in bigger steps (check the option
or / direction level_map_cursor_step).