monsters (e.g. slow them if they're cold-blooded), as fire-flavored monster attacks already do.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10065 c06c8d41-db1a-0410-9941-cceddc491573
R76Q77NPPSJZ3QHNI2AKNN6G7HGI4EWZRHMHVVOE6Y7ZF2WIQ4SQC res = fire_res_apply_cerebov_downgrade( defender->res_fire() );calc_elemental_brand_damage( BEAM_FIRE, res,defender->is_icy()? "melt" : "burn");
res = fire_res_apply_cerebov_downgrade(defender->res_fire());calc_elemental_brand_damage(BEAM_FIRE, res,defender->is_icy() ? "melt" : "burn");