noticed you."
If a monster has an invisible foe that isn't the player, describe it as watching the foe rather than watching the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8540 c06c8d41-db1a-0410-9941-cceddc491573
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mprf(MSGCH_EXAMINE, "%s is looking in your general direction.",
mon->pronoun(PRONOUN_CAP).c_str());
std::string name = foe->atype() == ACT_PLAYER
? "your" : (foe->name(DESC_NOCAP_THE) + "'s");
mprf(MSGCH_EXAMINE, "%s is looking in %s general direction.",
mon->pronoun(PRONOUN_CAP).c_str(),
name.c_str());