Replace monster_los by calls to losight.

los_param got a new opacity_monmove to help. The change compiles and the game runs, but I'm unsure how to test monster pathfinding. Please tell me if anything went wrong!

Removes mon-los.{cc,h}, so I'm afraid I may have broken the non-Unix builds again.

Created by  Robert Vollmert  on October 17, 2009
RG4JTNTDB35PSDT3N3IBNBCPSSZLWL4K7DRTOD73OEDRB4I5MTCAC
Change contents