when constructing a score-file entry, since checks for buggy runes are done elsewhere in the game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2303 c06c8d41-db1a-0410-9941-cceddc491573
S7KPICQWQWJHSELJ44AIKB2U343KQPQBHHBT5IOUS4WTUUQV4HRQC
if (rune_array[ you.inv[d].plus ] == 0)
num_runes += you.inv[d].quantity;
// Don't assert in rune_array[] due to buggy runes,
// since checks for buggy runes are already done
// elsewhere.
if (you.inv[d].plus < 0 || you.inv[d].plus >= NUM_RUNE_TYPES)
{
mpr("WARNING: Buggy rune in pack!");
// Be nice and assume the buggy rune was originally
// different from any of the other rune types.